Luis-Miguel Gonzalez

Into The Infinite

Into the Infinite is a 3D Hack and Slash game focused on following Reno as he makes his way through hell and back, quite literally, in order to clear his name. He uses his huge cache of weapons to defeat his foes, ranging from a regular sword to a demonic hammer! The game includes a unique Reroll System in which the player gains experience from defeating enemies and can roll for a chance to get a stronger and more unique weapon. What will you get?

Reno is a very good interdimensional smuggler. What makes him so good is the strange device on his wrist that allows him control over time and space. He never expected to get caught one day by the Alternate Reality Police Department, or the ARPD for petty theft and worse crimes. Knowing he’s being framed, he busts out, only to damage his time-space device. With his broken, all of reality shifts and breaks.

Reno must battle against not only against agents of the ARPD, but also against broken reality. He must traverse nightmarish planes of hell to the dangerous streets of the past to chase down the person responsible for making his life hell. Can he do it? Can he go…Into the Infinite?

For this game, I was brought on hand to design and model various unique Weapons in the game. I was also tasked with texturing the main character, Reno, the default enemies, and Reno's main enemy, Nero. I was also responsible for a number of various low poly models as well as unique Overlays for the weapon titles.